RPG graphics E02: Character rig [Blender]. In this episode we create a rig for the character. In the following episode the mesh deformations will be improved using weight painting.
See Brackeys' channel for the programming half of this series: https://www.youtube.com/user/Brackeys
Download the starting model here:
Download rigged character here:
RPG gameplay programming playlist:
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Tags: RPG graphics E02: Character rig [Blender], Blender (Software), rig, blender tutorial, character creation, low poly, low poly game characters, game model, unity3d, game development, videogame, rigging, skeleton, armature, ik rig, inverse kinematics, fk rig, forward kinematics